Who am I?
Game Developer with three years of experience, including over two years professionally. Co-founder of HRUST, with three published games and contributions to numerous projects.
I’m a 20-year-old Chemical Engineering student at Baku Higher Oil School, currently working as a Game Developer at AZnet Technologies for nearly two years, since May 2023. I am also a co-founder and game developer at the indie studio HRUST, which has published three games, since May 2023. In the "Projects" section, you’ll find a showcase of projects on which I worked.
As a representative at all "GameSummit" events and an active participant in Technofest, the Energy Hackathon by AzerIshig, and the Google AI Hackathon, I’ve continually expanded my expertise. Additionally, I was honored to receive the third award in the prestigious ICPC competition in 2022.
Being a part of the AZnet Technologies:
- Developed complex and realistic physics simulations, particularly in the field of aerodynamics
- Created AI for NPCs based on behavior and decision trees
- Integrated localization for a wider market
- Integrated Netcode for GameObjects into multiplayer projects, reducing costs by avoiding more expensive network solutions
- Wrote gameplay logic
- Created a user-friendly editor to reduce testing time
- Conducted research on the subject area to improve project quality, save time and budget
Being a part of the HRUST
- Introduced flexible quest system saving time for game designers
- Integrated SteamAPI in form of both SteamworksNET and Facepunch.Steamworks, even solving bugs in source code inside Facepunch.Steamworks
- Developed complex and optimized AI for strategy game, Profiteer
- Created eye-catching drawing tool in Streetoir
- Integrated Netcode for GameObjects as network solution in Profiteer with lobby creation
- Developed custom graph drawer inside UI saving budget on paid assets
- Optimized and developed procedural map generation
Skills that I apply in my projects
- Git
- SOLID
- COP and OOP
- Design Patterns like Iterator, Observer, Singleton and more
- Architectural Patterns MVC, MVVM, etc
- C#, C++, Godot script, and Python
- Unity, Godot and Monogame
- Spring and ASP.NET
- WPF and Win Forms
- Unit testing
- Database Management Systems particularly Postgresql
The source code of the main projects I've worked on are not publicly available due to company ownership and credits.